How to make the robot to accurately identify and feel the objects



External objects by robotic electronic eye robot brain object graphics, fully formed by the pixel point, the robot is difficult to accurately identify the object graph.

In order to enable the robot to accurately identify the brain object graphics, first of all we should be this pixel object graphics into the robot can directly identify the object graphics, we can produce a variety of robot brain the nature of graphic particles and memory in the robot brain, constitute liquid particles constitute the solid particles can flow is not flow, the particles of soft objects able to compress the particles of a hard object can not be compressed and so on, these particles of different nature through the to the characteristics of different objects or liquids of different colors, gloss and surface of the automatic extraction.

Here we only particles of a solid nature to illustrate the robot object recognition, for example: When the robot through the electronic eyes in the brain formed a square, then the robot brain with memory particles automatically fill square (we call fill out an object graphics objects particulate graphics), we found that the square this time has been extracted, if we use the display to observe the square particle graphics of the robot brain, we will find this the four edges of the square particle graphics to display the four edges of the distance can easily be displayed, the length and width of the display is constant fixed value, so that the computer can be easily calculated the size of the square. We also need to set a particle residence time in the computer, that is, when after the disappearance of the graphics of a pixel and its corresponding particle graphics has a residence time, we can put this residence time is 0.05 seconds, which when we found that the robot brain square pixel graphics in a received a refresh, because the particles have a residence time so did not wait for the square of the particle graphics disappear new pixel graphics produced, so the square particle graphics this time only one. When this square in the fast-moving robot in front, then the residence time of the robot brain square particle graphics it will be in the robot brain to produce the same fast-moving, this is because when we fast-moving this square square pixel graphics refresh had a dislocation, then the square of the particle graphics has not disappeared, so the robot brain will be the square particle graphics shift to corresponding with the square pixel graphics, so that the square of the particle graphics on mobile. As the distance side of the screen four easily calculated, so the particle size of the graphic in this square is how to change the position of mobile robot can easily know the four edges of the square particle graphics.

Robot brain know an object particle graphics after the memory of the object particle graphics, so that the robot brain object, particle graphics, and other objects particulate graphics block this object particle graphics, robotics memory is still the object can be maintained as it is, for example: there are multiple objects in the robot around the environment graphics, then the robot brain will form a corresponding number of objects particulate graphics, when the movement of these objects sometimes block each other, then these objects, the robot brain particulate graphics still intact, so the robot will be able to know the object particle shapes are obscured part.

A feeling that we can set the distance the robot brain, that is a different distance will cause a different change in the robot body, such as current changes, such robots will in the brain of different shapes and different sizes of objects to produce a different feeling, for example: a square, long and wide in the sense that is the same, a rectangular length and width of feeling different, and so when the robot feeling to see the squares and rectangles.

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